

There are no winners here, but also there are no losers. Everything can perform exceptionally well on every step of your journey. I will hammer this from now until the heat death of the universe. Remember, the end goal is to make yourself as strong as possible within the limits of what you have chosen And probably strong, although thats up in the air. But from my experience, everything you come up with is real too. Maybe your critters require more stats? As stated before, number crunching is real. Maybe you lack the perk, that you will unlock later on. Maybe you are missing this one specific ability of a monster. Just because your synergy doesnt work now, does not mean it's not going to in the future. Keep that on the back of your mind when choosing.

While playing, you will unlock features which will let you rise the number of abilities up to eighteen (18) at least, possibly more depending on your luck. That means you have six (6) abilities to choose from and build your team. You can have at any given time up to 6 monsters in your party. Number 3: This bad boy can hold so many abilities This might require some number crunching, please be aware of that. Siralim is all about taking whatever means necessary and making yourself as godlike as possible. An ability that seems completely useless at first might be a backbone of your build if you take a specific perk from a class you have chosen or an ability of another monster.
SIRALIM ULTIMATE BUILDS FULL
Game is full of synergies, both positive and negative and classes flesh those out. This create a reusable bomb that can be used in your gameplay. So for instance, the aforementioned Unicorn Vivifier has this ability:Īnd its fine, and nice, and useful. I've been throwing this word around, and you might not be familiar with it, so here's the quick rundown as I will overuse it later on: synergy is a positive or negative reaction between two or more things. This thing can pack a punch if used correctly. Just don't dismiss it as "just a weak healing monster". Before you'll find your dream team I would suggest holding onto it, although its not really necessary. This creature is fairly strong early on, it's ability is really useful too and in some cases - creates a backbone for your synergy. This creature will always be an Unicorn Vivifier: There are of course exceptions to this, but I'm getting ahead of myself.Īlongside your starter monster you will get a secondary starter. On that note, if you are switching to something else, you won't get a second starter. As stated above, there are exceptions to this, but for the most part, everything is fair game. If you find a synergy that you find fun or strong, you don't have to keep your starter in your team. Siralim is first and foremost a game of synergy. For the most part (there are a handful of exceptions), starter will help you to get the things going, don't get too attached to this monster though. There are a couple of core things you need to know before that thoughĪfter picking your specialisaton you will notice that you get a skin, a blank slate of class perks and a starter monster. My role as a guide writer (guider?) is to help you get the basic understand on how the specialisation works and as such I will try to do so. Your gameplay as a Reaver will change dramatically to the one as a Blood Mage. Each and every single one behave differently. There are thirty (30) specialisations in total in Siralim Ultimate. I might not give a flying ♥♥♥♥ about typos, but I do give more than one in case I'm spreading misinformation.Īll right, I guess I've covered every important bit, lets start the guide Critique is welcome, especially constructive one.This guide will not be fancy or beautiful. Gonna build this street cred somehow I guess I've played S1 and S2, never touched S3, although I might in the future.Its going to take time, please be patient
SIRALIM ULTIMATE BUILDS UPDATE
As stated above, I am going to update this guide every time I feel like I familiarised myself with the class enough.All that said and done, there will be a tier list of abilities for every single class, with a short reasoning.So if you are looking for game breaking combos, you will not find it here It's meant to help, not to play the game for you. Pick one that you think sounds cool, or the one that will resonate the best with your playstyle If you still feel the urge to point out every single misspelled word, pack it in. English is not my first language, and while I am speaking somewhat fluently, if you find a typo, dont type fast me.VERY IMPORTANT NOTICES, PLEASE BE ADVISED
